![]() ![]() Increasing attack speed does not increase the speed at which the Zenith fires swords, only the time between each three-sword cycle.If the player has made a Journey Mode character or has lost their Copper Shortsword, and has no Copper Ore in the world, Copper can be obtained by Fishing, using an Extractinator, killing Slimes, going to another world with copper, or simply making a new character and placing the Shortsword into a chest (However, this will not work for Journey Mode as the character would spawn with an Iron Shortsword). ![]() This is especially useful in the Mobile version, for players who are keen on using Aim and Use, as such toggle restricts the Zenith's range considerably.When the sword is dragged near an enemy, but not enough for the natural arch to reach it, one sword sprite will come out of the loop and hit the enemy. The Zenith appears to have semi-homing capabilities.This is presumably due to the Copper Shortsword's role as the very first sword every player will encounter (with the exception of Journey Mode characters). Despite being nearly identical to its copper counterpart, the Tin Shortsword cannot be used to craft the Zenith.Swords also deal damage behind the player on their return trip.Each individual sword sprite may register multiple hits on an enemy, depending on size and positioning.Equipment and modifiers that increase melee speed change the number of swords that appear per use, but have no effect on the number of swords thrown per second, nor the swords' velocity.This is no longer true in 1.4.1, as Zenith can only go up to 600 pixels vertically and 960 pixels horizontally.Its range can be increased simply by using higher resolutions, larger monitors, or even multiple monitors. The Zenith can attack anywhere that the cursor can reach.The Zenith ignores enemy invincibility frames.This can be used to reveal parts of the minimap. Each sword generated will have a unique swing color, which generates a large amount of light. The first sword generated on each swing will always be a Zenith projectile, which generates a mint green trail.It bears a similar appearance and function to the Starfury, particularly before its changes in the 1.2 update.It is the only weapon that the Moon Lord drops which has a 09* rarity while the others have the 10* rarity.This makes the Star Wrath better for a hybrid ranged play style, where the projectiles are the main damage dealer with the sword itself serving as more of a contingency weapon, and the opposite is true for the Meowmere. Compared to the Star Wrath, the Meowmere has much higher base damage, but the Star Wrath's projectiles have a higher DPS than the Meowmere's, and they can pass through ceilings.The projectiles summoned by the use of the Star Wrath can inflict effects from flasks such as Ichor.The Star Wrath can be used for exploring the map easily, since the stars it sends down produce light at the maximum light level.On several targets, the DPS can exceed 2500 as the stars pierce enemies. The DPS of the sword alone is only about 400-500 while adding the stars (on a single target) brings it up to around 1200. As the three stars do double the damage the sword does, it is extremely important to hit enemies with the projectiles, not just with the sword.Once this weapon is obtained, the Moon Lord can be killed on a sky bridge quite easily.Using the Star Wrath in a liquid slows the stars, potentially causing additional pierces.Because of the high amount of piercing stars, some stars can pierce through an enemy without damaging them because of enemies becoming invulnerable after they get hit by a piercing attack.Also like the Starfury, the speed of the falling stars increases with the wielder's melee speed.This means that multiple open spaces will not hinder the stars, but a low ceiling will block them even if there are open spaces above. ![]() Unlike the Starfury, however, the stars do not become solid the moment they reach empty space - rather, they become solid once they are about ten blocks above the player, or at the cursor's altitude.
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